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Answer by Stobby

Hi! You could code this by defining each spawn location as an empty game object with a simple triggered collider (capsule collider or anything else which suits your needs). Every spawn game object will...

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Answer by Stobby

Simple check: did you include the level in your build? Put a Debug.Log function in the IF body to check whether conditions are met

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Answer by Stobby

Hi! You could code this by defining each spawn location as an empty game object with a simple triggered collider (capsule collider or anything else which suits your needs). Every spawn game object will...

View Article

Answer by Stobby

Simple check: did you include the level in your build? Put a Debug.Log function in the IF body to check whether conditions are met

View Article
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