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Answer by Stobby
Hi! You could code this by defining each spawn location as an empty game object with a simple triggered collider (capsule collider or anything else which suits your needs). Every spawn game object will...
View ArticleAnswer by Stobby
Simple check: did you include the level in your build? Put a Debug.Log function in the IF body to check whether conditions are met
View ArticleAnswer by Stobby
Hi! You could code this by defining each spawn location as an empty game object with a simple triggered collider (capsule collider or anything else which suits your needs). Every spawn game object will...
View ArticleAnswer by Stobby
Simple check: did you include the level in your build? Put a Debug.Log function in the IF body to check whether conditions are met
View Article